Aeternum, As Told By Steam Reviews
On launch, New World broke records and amassed a massive playerbase of over one million concurrent players. But like my high school bully, that towering monstrosity of an MMORPG somehow managed to peak quickly and drop off the face of the planet. Despite the lackluster reception after its first month, Amazon Game Studios didn’t throw in the towel as so many expected of them. Instead, they kept refining the gameplay, redesigning entire zones, and offered players in a handcrafted world with some of the genre’s best gathering and crafting elements. Now, a few years and a single expansion later, the team revamped the experience with New World: Aeternum.
What is New World: Aeternum? It’s a total overhaul of the MMORPG, featuring large-scale PvP, a 10-player raid, end-game solo content, a revamped solo experience for story-centric players, better quality-of-life features, controller support…oh, and swimming mechanics. It’s a lot to take in, especially if you’re a returning player willing to give Amazon’s MMO one more shot.
Read More: How To Get Started in New World Aeternum
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However, if you are a returning player, remember that to access all of the content in Aeternum, you require the expansion, Rise of the Angry Earth, which retails for $29.99. It’s an expensive entry price for an MMO with a history of mediocrity in many players’ eyes.
That said, it’s sitting at ‘Mixed’ reviews on Steam following a lackluster launch—yet again—that left many fans fidgeting in their gaming chairs. Most didn’t mind leaving a negative review, though, so we have plenty of those to sift through. Unfortunately, it was tough to find any ASCII artwork or meme reviews this time, which is highly unusual for Steam user reviews. Most people simply wanted to complain about poor UI changes, controller support, and Amazon customer support. Despite the negativity, it’s steadily seen a healthy 40,000 concurrent players since relaunch, albeit a micro-slice of the 913,000 it once saw three years ago.
If you’re on the fence about whether to play New World Aeternum, here’s a look at the MMO from a different perspective—that of your peers within the gaming community. Here is New World: Aeternum, as told by Steam reviews!
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Call of Duty: Black Ops 6 Best Builds: The C9
If you’ve already dived in, you’ll likely know how frantic multiplayer is in Call of Duty: Black Ops 6. As with each iteration of the franchise, where the competitive scene favors speed and tenacity over careful planning and precision, the more lead you can sling at an opponent, the better. With that in mind, the best C9 build in Black Ops 6 aims to enhance your firing rate, improve hip-fire accuracy, and boost momentum to keep you at the forefront of your team.
In this C9 build guide, we’ll focus on the best attachments for the submachine gun, the most viable Perks, and the appropriate Wildcard to enhance the build and play-style. We’ll also offer a few tips on using the close-quarters weapon effectively.
How To Perform Dragon Ball: Sparking Zero’s Special Throws
It should come as no surprise that Dragon Ball: Sparking Zero is chock-full of easter eggs and fun references. A few of the more subtle examples can be found in the scant special throws available—these feature more cinematic animations and potentially different combo extensions, but just like the special finishers, there aren’t many compared to the roster size.
Another similarity to the finishers is that these are almost a hidden inclusion, their only mention in Whis’ Stamp Book. Having to be on the main menu to piece together which characters can pull off a unique throw is a drag, especially when there are ten total to keep track of. Our guide will break down how to perform them all and what makes them different from a fighter’s typical grab.
How to Trigger Special Throws
All it takes to trigger a unique throw is to have one particular fighter grab a specific target. It’s distinct enough that just using any version of a character might not cut it. Goku has three opponents he can perform a special throw against, but each one requires him to be in a certain form from a particular era.
Aside from some launching an opponent differently, these don’t feature any major gameplay differences. While there are some subtle advantages, they’re mainly meant to be fun references to iconic moments and fights us fans love.
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Black Ops 6 Gives Xbox The W It’s Been Waiting For
Call of Duty Black Ops 6 is the first entry in the annual blockbuster to be announced and released since Microsoft acquired it along with the rest of Activision Blizzard last October. And, by all accounts, it’s giving Xbox the boost it needed during a rough year. On an earnings call this week, Microsoft CEO Satya Nadella called it the “biggest Call of Duty release ever.”
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The company revealed that Black Ops 6’s three-day launch had the most players, hours played, and total matches of any game in the two-decade-old military shooter series. Nadella added during the call that the game set a record for “Game Pass subscriber adds on launch day,” and that sales were up 60 percent on PlayStation and Steam from last year’s Modern Warfare 3.
“This speaks to our strategy of meeting gamers where they are by enabling them to play more games across the screens they spend their time on,” Nadella said. In addition to being the first entry in the series to launch day one on a subscription service, Black Ops 6 is the first to be supported with cloud gaming. There was also no early access period for the single-player campaign, and no exclusive content or perks for PlayStation users. The whole series recently hit over 500 million sales, and an Activision exec told the Washington Post that the structure of how Call of Duty is made “won’t change” under Microsoft.
We still don’t have any hard numbers. Microsoft is a black box when it comes to sales data. There is no total player count or sales figure to try and chart Black Ops 6‘s success, and we don’t know how many more Game Pass subscribers joined the $20-a-month tier to play it as part of the free Netflix-style library of games. Some analysts have predicted the game’s launch could add another 4 million to the existing 34 million shared last February, though potentially at the expense of 6 million sales.
But what’s clear is that the globetrotting shooter franchise’s dominance hasn’t yet waned. Circana executive director, Mat Piscatella, said its player engagement tracker showed 52 percent of all active Xbox Series X/S players and 34 percent of all active PS5 players launched Call of Duty HQ on October 28, roughly double the number from the week prior and an all-time high. “Over HALF of all daily active players on a platform playing one game is bonkers engagement,” he wrote. And after a string of middling to terrible entries, Black Ops 6 has been garnering some rave reviews.
The jury’s still out on whether this make-or-break moment for Game Pass will ultimately vindicate the subscription service or $69 billion acquisition helping to fuel it. The program, and the broader Xbox platform, are currently at a confusing cross roads as Microsoft at large reportedly cracks down on profitability. Maybe Black Ops 6 will show the needle can be thread on a future Xbox with fewer exclusives and where blockbuster games aren’t completely cannibalized by day-one subscription access.
For now, it’s a much needed win for a platform that was racking up black eyes. From mass layoffs and closures of beloved studios to hit and miss exclusives like Starfield and Senua’s Saga: Hellblade II, it’s been an uneven year for Xbox. Taking refuge in the best-selling franchise for eight of the last 10 years might not be the exciting future Xbox console diehards had once dreamed of, but it may prove to be a more reliable way to make the numbers go up than anything else Microsoft has done in gaming this generation.
The starkest reality for Xbox at the moment is that hardware sales continue to fall while game and service revenue continues to climb. Console sales were down 29 percent again year-over-year, with that number expected to be even worse over the holiday. Game Pass, on the other hand, “set a new Q1 record for total revenue and average revenue per subscriber,” Nadella said. “And as we look ahead, our IP across our studios has never been stronger.” But the only one he mentioned by name was Call of Duty.
Order Call Of Duty: Black Ops 6: Amazon | Best Buy
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Black Ops 6, As Told By Steam Reviews
Call of Duty: Black Ops 6 is, understandably, a pretty big deal. The franchise has been in a bit of a lull lately, despite routinely setting new sales records, and this game especially needed to be a slam dunk given its unique position. As the first Call of Duty game to release on Game Pass following Microsoft’s purchase of Activision—which itself has been followed by numerous disastrous layoffs—Black Ops 6 has been touted as a return to form for the series, as well as for its embattled publisher. The status of its probable release on Game Pass was debated for months until it was finally confirmed, and now it’s Microsoft’s single greatest chance to bolster the stagnant subscription service and make good on promises.
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Recent installments in the franchise like Modern Warfare III, Vanguard, and Black Ops Cold War have been met with a decidedly more tepid reception than, say, 2019’s Modern Warfare or even the battle royale game Warzone. It almost seems like with every new entry of late the series has strayed from the desires of its outsized and fairly casual audience. Call of Duty is, after all, one of those games that most people pick up once a year and play till the next one comes along, much like a sports game. Folks who play those games tend to want refinements of core principles rather than drastic or convoluted reinventions.
All of which is to say, Black Ops 6’s return-to-basics approach was a welcome bit of news among the cacophony of showcases, directs, and overbearing blog posts about why this game would be the best Call of Duty ever. After MWIII’s flop of an open-ended campaign, Black Ops 6 doubled down on having a cinematic, blockbuster story mode like the best in the series have offered. Its iteration on Zombies feels like a healthy mixture of new and classic features and mechanics. Even the multiplayer feels sensibly pared back, and it restores tenets that fans have missed, like the prestige system. Treyarch and Xbox clearly want us to think that Call of Duty is “back,” but is it really?
According to the reviews that Black Ops 6 is accruing on Steam, the answer’s a bit more complicated than a simple yes or no. Fans seem to generally agree that the campaign here is better than average, and some are even calling it the best story mode in a COD game in years. And of course there are players who have cherished the simplified renditions of both the competitive multiplayer suite and the cooperative Zombies mode, myself included. As is always going to be the case with a series this big and this polarizing, though, the more you look, the more people you’ll find who are disappointed in some of the game’s features.
One of the biggest problems many seem to have with Black Ops 6 actually has little to do with the game itself and more to do with the packaging, specifically the launcher, Call of Duty HQ. While the tool has been reworked since its initial release, it isn’t significantly better, and it seems to be even worse on PC, where fans of the series seem to hate it more than I do! One review joked that Black Ops 6 is actually a “game is updating simulator.”
Elsewhere, Black Ops 6’s various modes are causing division. Some are appreciating their time with the competitive multiplayer suite, but there are also repeated mentions of terrible maps and spawns throughout the reviews. Having played the beta extensively, as well as jumping in after launch, I can kind of agree that there don’t seem to be any unilateral winners among the crop of multiplayer arenas available right now. Zombies has enjoyed a more positive reception than multiplayer, but still there are players who are unhappy with the settings and crying out for more ambient (spookier) maps in the future.
Overall, Black Ops 6 seems to be earning its “Mixed” reception on Steam. It isn’t the greatest game, but it’s a perfectly fine and fun middling title, and that’s about all I need from it to have a great time. The divisiveness surrounding the game is at least producing some good material in the Steam reviews page, though, so read it and weep.
Sparking Zero’s Battle Assist Settings
Dragon Ball: Sparking Zero is a fun time, but the flashy combos and quick-time events can bump up the intensity. Although you can’t make the latter easier, the game does have an incredible selection of features called Battle Assists to make the general gameplay more approachable. There is one major problem though: the game doesn’t explain what they do.
Read More: Let’s Master The Art Of Dragon Ball: Sparking Zero’s QTEs
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The addition of Battle Assists is fantastic for those in need of accessibility boosts, or for newer players. This is what makes their lack of explanation bewildering. It’s easy to have an inkling of what their purpose is, but figuring out how they work isn’t as simple. Here’s our breakdown of what each Battle Assist setting does and how to change them.
How to Adjust Battle Assist Settings
You can freely toggle the various Battle Assist options by entering the Options Menu and then scrolling down to Accessibility. There are a lot of things to tinker with here, but a majority of them are different Assist features. You can adjust each one individually or use preset configurations.
- Off – Every Battle Assist is turned off
- Auto – Every Battle Assist is turned on
- Semiautomatic – Only the Guard and Recovery Assists are turned on
- Custom – Your selection of which are active and which aren’t
Remember that the Options Menu can only be reached when outside a match. It’s available while browsing all the main menus, and even in the character select screen before entering training. Once you’re in an actual fight, you can’t access this menu and the associated settings anymore.